Striked
Metro 2033
(640)Ø 4.2
Metro 2033 is a first-person shooter with survival horror elements, based on the Russian book of the same name by Dmitry Glukhovsky. Most of the game takes place underground, but several times Artyom will have to venture outside, into the perpetual nuclear winter. Game progression is fairly linear, though areas may be explored more thoroughly for items and ammunition. Setpieces include a few on-rails sequences, missions that involve defending a location from an onslaught of monsters, and others. A few stages can be completed in a stealthy fashion.
Metro Exodus
(382)Ø 4.2
Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created. Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter. Inspired by the novels of Dmitry Glukhovsky, Metro Exodus continues Artyom’s story in the greatest Metro adventure yet.

4A Games is a video game development studio known for its atmospheric first person shooters Metro 2033 and Metro: Last Light. The studio was established in 2005 by experienced game industry professionals with the aim of creating premium quality games for latest generation consoles and personal computers. All our experience, talent and enthusiasm go into creating games with deep story, unique gameplay elements and highly detailed believable environments. In addition to that, our in-house developed 4A Engine is constantly evolving with the latest industry trends and being highly scalable delivers a good performance on older devices while giving great looking picture on high-end machines. Currently at the heart of the company are around 80 talented designers, programmers, artists, sound specialists and writers, with years of experience in software development and computer games in particular. In fact, most of its employees were at the source of Ukraine’s game industry. Creative Director Andrey Prokhorov has this to say about the studio: “The Ukrainian game development industry was formed from self-taught people, enthusiasts who learned by trial and error. Coming from various backgrounds – engineers, musicians, movie directors, painters, scientists and even the military - this diversity gives our studio a certain uniqueness in the way we create games. All new people are carefully selected to fit perfectly into the team. We never pursue quantity to the prejudice of quality, and the smaller size of our studio allows for a unique creative process in a friendly atmosphere.”

Country
UA
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