Progress is made through the game by fighting through Death Adder's henchmen, including men armed with clubs and maces, skeleton warriors, and knights. Players are able to attack using their weapon, jump and cast spells that hurt all enemies on the screen. The force of this magic depends on the number of "bars" of magic power currently available. The bars are filled by collecting blue 'magic potions' attained by kicking little sprites who then drop the potions. These sprites appear during regular levels and during bonus stages in between levels. The male warrior Ax is able to cast earth spells. The dwarf Gilius, casts lightning spells and the female warrior Tyris casts fire magic. Each character has a different number of maximum magic bars and varying ranges of attack.
Various steeds known as bizarrians are found in the game. These can be ridden when the enemy rider is knocked off, or if one is found dormant. The least powerful steed is known as the Cockatrice, which can be used to knock down enemies with a swipe of its tail. The more powerful dragon, which can either shoot fireballs or breathe fire, is found later in the game.
Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends.
When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether.
Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.
Be a part of Dreamwork's animated adventure by guiding Marty the Zebra, Alex the lion, Melman the giraffe, Gloria the hippo and those stealthy Penguins as they escape the Central Park Zoo into the streets of New York and then into the wild jungle...err San Diego zoo.
The storyline is exactly the same as the movie itself and each chapter will bring you further in the story. Every chapter will have various goals set. Only one specific goal per chapter is required to complete the chapter so you can always replay the chapter later to try to complete all the goals.
Every stage will also require you to play as a different character and some will involve all characters.
Each character have their own unique abilities: Marty can kick with his hind legs, sneak around his enemies slide and perform long-jumps. Alex the lion can throw fruits, use his claws and roar at his enemies. Gloria can tumble, butt bounce and hip check her enemies. And when she eats some chili peppers, she will be able to charge into her enemies. Melman can spin into, throw items at and head bash his enemies. He can also perform the Helicopter move which enables him to glide long distances. Finally the Penguin can slide, fish and attack with a Finishing move (something like a karate chop) to defeat their enemies.
Throughout the game there will be various items to collect including Life Tikis to replenish your Health Meter and Monkey Money that will enable you to buy special things at the Zoovenir Shop like mini games and special outfits for the Madagascar cast.
When the magic-infused "Comet of Infinite Possibilities" is about to pass over Lyr for the first time in 300 years, Sorceress Nikki decides that stealing the source of its magic is a quicker way to reach power than study. But the evil Goon Queen Zorrscha has her sights set on the comet as well. Nikki and Fargus, a pyromaniac court jester with his own special abilities, race the queen for the goal.
Pandemonium features 2 playable characters: Fargus, a joker, and Nikki, who unwittingly casts a spell that destroys the town. The goal of the game is to reach the Wishing Engine, where they can wish the town back to normal.
For each level, the player can choose which character to be. Each has a special move - Fargus can deliver a special spinning attack, and Nikki can double jump. The game consists of a great variety of unique gameplay objects, such as watermelons, clouds, spider webs and logs.
The fourth game in the Legend of Heroes series and the second in the Gagharv Trilogy.
The PSP remake was renamed to simply "The Legend of Heroes: A Tear of Vermillion" and was the first entry in the storied franchise to be localized into English. The other 2 games in the trilogy were renamed because of this.