This Myst-style horror-adventure game will bring fear into your heart. From the very beginning you are exposed to an overwhelming but invisible ghost presence – strange calls, footsteps, voices from nowhere. In order to help your brother and survive you will need to solve the mystery of this abandoned, haunted place. And remember! Do not let it to find you! Do not let it to find you... Do not.. Let... find...
The game is best played in a dark room with your speakers turned up. Unless you're scared, of course.
Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except you...travel to Fetch Rock Island, and discover what really happened...
‘Fetch’ is the old English word for ‘ghost’; The old lighthouse is built upon something ancient and terrible, causing manifestations, time distortions and unexplainable paranormal events. Only by jumping through time, from the ancient Bronze Age to a futuristic research base, will you be able to uncover what is really happening on fetch Rock. Was your arrival upon the Island, that foggy night, really coincidence, or is someone, or something calling to you, across time.
Join the all-night ghost vigil at Harwood House. As part of the 'OPG' paranormal team, explore the haunted buildings and investigate sightings of ghosts, long reported around the area of Wolfenden. Grab the ghost hunting gadgets and solve the mystery surrounding this abandoned building.
You, The Inspector, have been trying to solve the case of the eerie abduction of young Amy Haven for several years, but were suspended for tampering with evidence to get the primary suspect convicted, the vagabond known as “Mr. Bones”. Now, you return to Dowerton for a last, paranormal search to find Amy Haven, and to learn the secret of the Dark Fall.
Dowerton; a once picturesque rural village, hidden away in the English countryside. Like many villages, it has been tainted by modernity and economic failure; sallow youths hide in the shadows, losing their minds to chemical slime, while others simply disappear into the woods, never to be seen again. The elders of the village hide indoors, all too aware of the darkness that lurks outside. The once grand Train Station was the heart of the community, but only the very brave, or the very stupid, now approach the place. Adjoining the station is the Victorian Station Hotel. Once a haven for weary travelers and adulterous lovers, the hotel is now in ruins. Rot, decay and time are tearing this place to pieces. This, is where the Dark Fall flourishes.
You must watch your step, and never turn your back on the darkness.... Something evil, unknowable and hungry is hiding in the darkness of these old buildings. It wants your soul; to feed upon, devour and torture. Can you make the ghosts your ally so you can battle against the darkness that lurks in that long forgotten, abandoned Hotel?