Striked
Boiling Point: Road to Hell
(15)Ø 3.3
Boiling Point: Road to Hell combines intense armed combat with exploration and interaction with a vast and seamless open-ended gaming world. In Boiling Point: Road to Hell, gamers travel to the present day jungles of South America and battle competing factions in a brutal guerrilla war. Developer Deep Shadows' innovative game engine streams the beautifully rendered environment, creating a non-linear gameplay experience, with no loading times or separate levels, creating a continuous world spanning hundreds of miles. To make the most of the environment, a massive range of vehicles are at the disposal of the player, as well as a vast array of weapons. The wide open game world features an array of different AI factions with which the player can interact, and hundreds of diverse missions to create an original experience each time the game is played. Combined with the vast seamless gaming world, the result is gameplay freedom and replayability on an unprecedented scale.
The Precursors
(1)Ø 2.4
Precursors, predecessors, the legend of galaxy... Who are carrying the forebear's genes among existing races, we can suppose only... Worlds of galaxy are everlasting, beautiful, unique and dangerous. Some of them are inhabited, some ruined and deserted, other - just a smugglers trans-shipment stations.
White Gold: War in Paradise
(1)Ø 3
White Gold, the follow-up to Boiling Point: Road to Hell, is another open-world shooter from Ukranian developer Deep Shadows.

Deep Shadows is a software developing company based in Kiev, Ukraine. It was founded in 2001 by the authors of the Vital Engine: Sergey Zabaryansky and Roman Lut. They began working together as a team in 1998. Lut came to the game industry from demo making. By the time of their meeting, two of his demos were the prizewinners on the well-known Russian demo-party "Enlight". Meanwhile, Zabaryansky worked in two USA software companies before. In 1999 they started to work in GSC Game World on Codename: Outbreak (Venom). Zabaryansky was producer and lead programmer of this game. Lut was a programmer and level designer. Having finished successfully this project, they left the company and founded Deep Shadows to develop a new RPG/action title based on Vital Engine 2. This game eventually became Boiling Point: Road to Hell (2005). The company continued developing free-roaming action games with role-playing and driving elements afterwards.

Country
UA
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