BioShock 2 is the second game of the BioShock series and the sequel to BioShock. It continues the grand storyline of the underwater metropolis Rapture. BioShock 2 capitalizes and improves upon the high-quality effects, unique gameplay elements, and immersive atmosphere that defined the first game. It explores more brutal gameplay than its predecessor, with new enemies, weapons, Plasmids, and Gene Tonics.
Dark Sector thrusts players into the role of Hayden Tenno, a covert operative sent on a dangerous mission into Lasria, an Eastern European city on the brink of ruin that hides a deadly Cold War secret. In the midst of this mission, Hayden is attacked by an unknown enemy and infected by the Technocyte Virus, a brutal bio-weapon that twists its victims into mindless killing machines. Surviving this attack, Hayden finds that the Technocyte virus has granted him powerful, inhuman abilities unlike anything he has ever seen. Now, he must evolve with his powers, survive and become a hero.
Featuring a compelling single player story crafted by John Milius (Apocalypse Now, Red Dawn), Homefront immerses gamers in an interactive and cinematic FPS experience where they will assume an infantry role or take command of a wide variety of aerial and ground vehicles. In addition to the single-player experience, Homefront will deliver a robust multiplayer experience. In a land stripped of freedom, the brave will fight for their home.
Pariah is a first-person shooter video game, developed by Brainbox Games, HIP Games and Digital Extremes. It was released on May 3, 2005 for Microsoft Windows and Xbox. It uses a modified version of the Unreal engine and the Havok physics engine. Pariah received mixed reviews from critics.[1]
Assume the role of one of the greatest science-fiction heroes of TV and film, Kirk and Spock, in Star Trek, an original co-op gaming experience that builds on the Star Trek universe. Set in the 23rd Century world of the Star Trek reboot, this cover-based shooter inserts players in an original story and action-based combat.
Set in the lush and vibrant world of the Forgotten Realms, Sword Coast Legends offers an all-new way to enjoy the time-tested magic of playing Dungeons & Dragons as a shared storytelling experience. With a deep narrative developed by a team of long-time industry veterans and a partnership with Wizards of the Coast, the single player campaign of Sword Coast Legends brings the world of Faerûn home like never before.
Sword Coast Legends also brings the roleplaying dynamic between players and Dungeon Masters to life with DM Mode, a first-of-its-kind real-time experience in which Dungeon Masters guide players through unique customizable adventures. In DM Mode, the Dungeon Master engages players and empowers them to have fun in a way that suits the party best while creating a tailored, non-adversarial 4 with 1 experience that any RPG or pen-and-paper fan will enjoy.
As of 25 July 2018, multiplayer servers for the game were taken offline and all stored player data deleted. Players owning the game on Steam will still have access to any offline content including the single player campaign.
The Darkness II is an intense first person shooter that delivers a twisted and gripping narrative of tragedy, modern crime drama, and supernatural horror. Players will be taken down the brutal and personal path of Jackie Estacado, head of a New York crime family and wielder of an ancient and ruthless force of chaos and destruction known as The Darkness.
Your prison ship has crash-landed on the fastest, sleekest, most dangerous 3D world ever created. Look around, crystal clear water shimmers, shadows dance and shift, alien architecture fades into the horizon. Discover the secret of this mysterious planet and find out what caused a peaceful race to be enslaved by vicious merciless aggressors.
Over 47 eye-popping single player missions.
20 multiplayer levels with 5 different game types.
Ruthlessly intelligent enemies, each with unique personalities.
An arsenal of over 13 deadly weapons...all guaranteed giblet action.
In 2291, consensual murder is legalized, opening the way for a previously underground event. Smaller mining companies have been running smaller matches to channel aggression, but now the Liandri Mining Corporation established a professional league, which quickly proves to be an extremely lucrative way of public entertainment. Liandri entered into the Tournament, as it is officially called, sponsoring their own team, the Corrupt. The Corrupt's leader, Xan Kriegor, quickly achieved champion status and held it for two years. In 2293, a human named Malcolm dethroned him and became champion himself. A huge media figure, Malcolm is hailed as the biggest star in human history and is worshipped as a god. His success nets great rewards for his sponsoring corporation, attracting the attention of jealous rivals both in the arenas of the Tournament and in the corridors of power a galaxy away. Liandri attempted to win back the champion title with Xan MK2 but failed (unknown to the other contestants, each member of the Corrupt is purely robotic, including Xan).
Now it is 2302. The Tournament is undergoing a massive overhaul. The aging Sniper Rifle (a relic of centuries past) is removed from the Tournament as is "Assault" - a team-based event that forms a part of the competition. Many fans of the Tournament complain at these changes, with some combatants refusing to participate in the new format. Malcolm, shortly after his victory, hired two of his former opponents (Brock and Lauren, members of the former Iron Guard team) as teammates in his reformed Thunder Crash team. But the Axon Research Corporation, another of the four great corporations, entered the Tournament as well, sponsoring the geneboosted Juggernaut team, led by the brutal and savage Gorge.
Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology. Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas.
Assault Mode - Assault mode returns! Redesigned for UT2004, this fan-favorite mode sees teams face-off to defend and attack fortified bases, from fast-moving trains, barreling across an arid alien desert to a Skaarj mother ship, poised to attack the human home world.
Onslaught Mode - Onslaught mode takes team combat to the next level! Opposing teams are pitted against each other to capture and hold strategic points in order to attack and destroy the enemy power core. Taking place in massive outdoor environments, here is where vehicular combat comes into its own. Flying and driving machines take combatants to the frontline and gigantic mobile battle stations serve as a platform from which to launch devastating attacks.
Vehicles - Rev-up and ride out in an array of land-, air-, and space-based vehicles that play critical roles in a successful combat strategy in Assault and Onslaught. With vehicles ranging from single man fighters to five man behemoths, Unreal Tournament 2004 provides players with plenty of choices when shopping for a mechanized implement of destruction.
Levels - More than 95 maps will be available immediately, including more than 45 brand new maps for all existing game play modes as well as new modes of play. Vast outdoor environments, deep space combat areas and tightly packed indoor techno-arenas are all waiting for the latest entrants to the Tournament.
Weapons - The entire smorgasbord of frag-dealing weaponry from Unreal Tournament 2003 returns for the experienced player to wield masterfully against new contestants. Those armaments are joined by three new implements of doom: the Mine layer, which disperses spider-like bombs that chase and harass any enemy that comes within range; the anti vehicle rocket launcher, or AVRiL, which deals out a payload of massive rockets tuned to seek and destroy enemy mechanized units; the Grenade Launcher, which launches timed explosives that will bounce on the ground and stick to enemies and enemy vehicles, only to be triggered by the weapons altfire command; and, the return of the notorious Sniper Rifle from the original Unreal tournament, completely redesigned and upgraded to make heads roll.
New Characters - Unreal Tournament 2004 introduces 32 new characters on four new teams: The human Thunder Crash, lead by Tournament hero, Malcolm; the Robotic Corrupt, lead by an upgraded Xan Kriegor; the Iron Skull, a team of merciless Skaarj warriors; and the Hellions -- wreckless human mercenaries and pirates who delight in the thrill of the kill.
New Technology - Unreal Tournament not only brings new content for hardcore fans to relish, it also delivers a tremendous technology update over its predecessor, delivering a faster, slicker, deeper experience than ever before.