Edward Carnby looked up. An Eagle was visible as it skimmed the light of the moon. Slaughter Gulch, never had a ghost town been so aptly named! The hot sierra wind blew open the swing door to the old saloon bar... A scream echoed through the night air... The old Navajo witch doctor was right. Emily Hartwood's life was at risk. A sudden crack... A Winchester being loaded... Carnby drew his six-shooter... Empty!
The hell of his boot split into pieces. He had to find cartridges... Quickly! The moon began to cloud over. Carnby rushed out. His shoulder hit against a stone object. The statue of Jed Stone towered above him. He felt the second bullet tear into his back... Slowly, he tumbled into the darkness... Alone, Alone in the Dark!
Another World chronicles the story of a man hurtled through space and time by a nuclear experiment gone wrong. You assume the role of Lester Knight Chaykin, a young physicist. You’ll need to dodge, outwit, and overcome a host of alien monsters and deadly earthquakes that plague the alien landscape you now call home. Only a perfect blend of logic and skill will get you past the deadly obstacles that lie in waiting.
Think you're smarter than the collective intelligence of 9 other bombers throwing bombs faster than your mind can comprehend? Try your hand at this fast paced classic from the 90's with up to 10 players filled with mayhem and blown up body parts. Bombs Away!
Baldur's Gate is a fantasy role-playing video game developed by BioWare and published in 1998 by Interplay Entertainment. It is the first game in the Baldur's Gate series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the Advanced Dungeons & Dragons (AD&D) 2nd edition rules. It was the first game to use the Infinity Engine for its graphics, with Interplay using the engine for other Forgotten Realms-licensed games, including the Icewind Dale series, as well as other licensed D&D campaign worlds such as Planescape: Torment. The game's story focuses on players controlling a protagonist of their own creation who finds themselves travelling across the Sword Coast alongside a party of companions, to unravel the mystery surrounding a sudden iron crisis affecting the region and attempting to discover the culprits behind it, all while uncovering dark secrets about their origins and dealing with attempts on their life.
Baldur’s Gate™: Dark Alliance™ is a revolutionary action adventure with an epic tale of intrigue, fierce alliances, explosive spell effects and highly detailed creatures and environments. Baldur’s Gate™: Dark Alliance™ is a benchmark of technology and gameplay.
Using the 3rd Edition Dungeons & Dragons rules set, Baldur's Gate: Dark Alliance II features four new acts of hack-and-slash combat and powerful spell casting. Even more monster types will engage in real-time battles using the same overhead perspective as witnessed in the original game. Each selected character can parlay the experience gained from combat into acquiring new feats and enhanced abilities over time. To help in battle, a new item creation system lets players craft magical weapons and armor using raw materials found during their travels.
As before, two heroes can join the adventure in cooperative play on the same screen, with each character differing in the types of feats and powers under his or her command. Equipment can be found or purchased from local merchants using the gold looted from felled creatures or received as payment for quests. Baldur's Gate: Dark Alliance II also features a number of hidden areas, secret characters, and literally hundreds of items to find and use, including potions, scrolls, and wands. In addition, the game features a new branching storyline that offers players a choice where to go next for fortune and honor.
Take the wheel as Max Damage as you plow scores of vehicles unlucky enough to be in your way in Carmageddon, an action racing game. Your soundtrack will be the sound of crunching metal, the splatter of motor oil on the windshield, and the screams of skidding tires. With a white-knuckled grip on the wheel, you'll have the choice of 23 crash mobiles (from a terrifying monster truck to a high octane Dragster) and 30+ levels of hellish fury and motorized terror.
Max is back!! Bigger and bader than ever before!!!!
Stainless/SCi announces the release of the eagerly awaited sequel to its 1997 smash hit Carmageddon, Carmageddon 2 - Carpocalypse now. Carmageddon 1 was released last year amongst "just a tiny bit" of controversy, with calls to "ban this killer car game" from the media around the world, and then went on to prove its critics wrong by scooping a body bag full of awards from around the globe. Developed once again, by the patients of Parkhurst prison's clinically insane wing, known as Stainless Software, Carmageddon 2 - Carpocalypse Now, is destined to make computer gaming history again. Let's face it, Carmageddon 1 caused a blood storm in a teacup, this time prepare for a full-on tidal wave.
Carmageddon 2 - Carpocalypse Now will take players to the next level of gameplay, whether you are trying to hold down your lunch after taking out those pedestrians waiting for a bus, or franticly trying to re-build your car after having your butt kicked by one of the GAME'S AI opponents, Carmageddon 2 - Carpocalypse Now will take you to the edge and further as you race your way through 1998's greatest driving game.
In a future where global terrorists rule and mankind lives on the brink of destruction, the the ultimate doomsday device has just been discovered beneath the frozen wasteland of northern Russia. Code-named Cyberia, it was designed in an era of long forgotten peace by the most brilliant minds in nano technology. In an ancient world of hope, it was to be the ultimate protector of a new order. In the year 2027, it stands as the instrument of humanity's destruction.
The gut-wrenching Descent saga continues with more pulse-pounding action than ever before. Dive into massive subterranean strongholds and experience a whole new degree of freedom, as you careen through canyons and craters on the surface above... powered by the all-new Fusion™ engine. Test your piloting skills against an army of battle-drones and assault-bots using an extensive arsenal of tactics and heavy firepower.
The heartless Shivans emerged through subspace near Earth, harboring technology light years ahead of anything seen before. They made no attempt to communicate. They did not respond to your heralds. They simply attacked and destroyed everything in their path.
As a pilot for the Galactic Terran Alliance (GTA) you are no stranger to war. But when racing through space to engage your new enemy for the first time, you sense something different. Suddenly, darkness blankets your craft. Your stomach sinks as your eyes pan across the Shivan flagship's massive body. Then it begins. Swarms of fighters pour from the belly of the flagship and scream towards you. You are about to discover everything you thought you knew about space combat just changed.
From Evil the Cat’s’Circus of the Scars’ to the planet of Meat, join Jim on a madcap chase across the galaxy. Saving cows, thwarting lawyers and outsmarting Psy-Crow are all in a day’s work for Jim. Are you up to the challenge? Can you handle the awesome new weapons? Excellent! Then stop reading this. Try it now! Trust no one, play it yourself.. or EAT DIRT!
Earthworm Jim 3D is a platform game, the third in the Earthworm Jim series. It is a sequel to Earthworm Jim and Earthworm Jim 2, and the first game in the series to not be developed by Shiny Entertainment, which had recently instituted a strict "no sequels" policy. Interplay Entertainment, having recently purchased the Earthworm Jim rights, handed the franchise off to VIS Interactive. The game suffered a difficult, prolonged development cycle and was repeatedly delayed until it was released in 1999 for the Nintendo 64 and Microsoft Windows. The game was not received well, with critics claiming that the charm of the originals was lost, and that despite the long development period, the game still felt sloppy and lacked previously promoted features.
A game in which mankind sends its bio-engineered troops to stop a parasite race from destroying the universe.
Evolva combines the excitement of a fast paced shoot-em-up with the tactical challenge of commanding a squad. Fight against the alien parasites and save the planet. This is survival of the fittest!Appealing scenery with an other-worldly feelingAn unusual character development system based on mutationsUse your GenoHunters' unique abilities to your advantage
The Vault Dweller is tasked with exploring post-nuclear California in order to retrieve a water chip to replace the broken chip of Vault 13, their home, which they are the first person to ever leave. The player will engage in Western RPG character building and turn-based tactical combat while getting to know settlements and factions of people, mutants and ghouls through branching dialogue trees.
A turn-based tactical Western RPG in which the Chosen One is tasked with exploring post-nuclear California to locate and retrieve the fabled Garden of Eden Creation Kit for their famine-stricken tribe, while coming into contact through branching dialogue trees with numerous tribes, factions and micro-civilizations, each with their own virtues, vices, socioeconomic situations and political agendas.
The year is 2367, thirty two years after the Great War. Or at least what YOU thought was the Great War. The seemingly endless tide of Shivan capital ships, bombers and fighters with super advanced technology was nearly overwhelming.As the Terran and Vasudan races finish rebuilding their decimated societies, a disturbance lurks in the not-so-far reaches of the Gamma Draconis system. Your nemesis has arrived... and they are wondering what happened to their scouting party...The game continues on the story from Descent: FreeSpace, once again thrusting the player into the role of a pilot fighting against the mysterious aliens, the Shivans. While defending the human race and its alien Vasudan allies, the player also gets involved in putting down a rebellion of those elements of Vasudan (Hammer of Light) and Human (Neo Terran Front) forces which don't want to cooperate with one another.
Before man climbed down from the trees to shop in megastores and drink cappuccino, before the Earth wadded itself into a cool blue ball, before the Moon even existed, there was the Island. The Island, a massive fragment of a long-lost planet, hurtling blindly through space. Upon the surface of this paradise wanders the giant, Kabuto. Little does Kabuto know that the Island was home to others before him. In the oceans, there dwells a matriarchal race called the Sea Reapers. In their pride, they created Kabuto, as a defense against intruders. But Kabuto became conscious of himself, his loneliness, his pain - and he went berserk.
Space castaways, the Meccs piloted their ship through space, looking for their missing friends. If you haven’t guessed already, they ended up on the Island. Faced with yet another unscheduled layover while on their way to Planet Majorca, the Meccs decide to make the best of their temporary home. Just their luck - the natives are already embroiled in their own little war, and the Mecc visitors are most unwelcome!
Meccaryns... Sea Reapers... Kabuto... One island isn’t big enough for the three of them.
Heart of Darkness places players in the role of a child named Andy as he attempts to rescue his dog who has been kidnapped by creatures known as The Dark Souls. The game has about half an hour of storytelling cinematic sequences, thousands of 2D animated frames, and uses pre-rendered background scenery. The game was supervised by game developer Éric Chahi, known for Another World, this time with a team of artists and developers. The game also features an original score by film and television composer Bruce Broughton.
A Game Boy Advance port was announced in 2001 but it was never released.
In the northernmost reaches of the Forgotten Realms lies a frozen and untamed region known as Icewind Dale. Journey deep into the Spines of the World mountains, a harsh and unforgiving territory teeming with fearsome and merciless beasts. There you must confront an ancient evil that threatens to unleash an unspeakable horror upon the face of Faerûn.
Black Isle Studios is pleased to bring to you Icewind Dale™ II, the sequel to the critically acclaimed Icewind Dale™, and is set thirty years after the original game.
Using the Dungeons & Dragons® Third Edition rules, Icewind Dale II continues the classic dungeon crawling experience of the first game, with a horde of new monsters to slay, spells to unleash, and areas to explore in the windswept north of the Forgotten Realms®. A grave new threat has arisen in the North, a threat that seeks to seal off the Ten-Towns from the rest of Faerûn in a bitter power struggle. The town of Bremen has fallen, and a vicious horde of goblins, orcs, and bugbears have gathered beneath the mysterious banner of the Chimera and are marching on the port town of Targos. Fearing that they will be overrun, Targos has sent out a call for all able-bodied adventurers, soldiers, and mercenaries to sail north to stand with the town’s defenders against the encroaching horde. You and your companions have answered the call.
Kingpin: Life of Crime is a first-person shooter developed by Xatrix Entertainment (now a part of Treyarch) and published by Interplay Entertainment in June 1999. The game begins with the player character wounded and beaten up by the Kingpin's henchmen, and the story follows his thirst for revenge. Released shortly after the Columbine High School massacre, the game attracted controversy which led it to be dropped from various retailers, despite receiving moderate critical acclaim.
The soundtrack for Kingpin was provided by the rap group Cypress Hill, and featured three tracks from their album IV. They were:
- 16 Men Till There's No Men Left
- Checkmate
- Lightning Strikes
Alongside the full versions of these tracks, instrumental versions with the vocals removed were used as backing tracks. Cypress Hill also provided some of the voice acting for the game.
The game tells the story of Kurt Hectic, a janitor who reluctantly must attempt to save Earth from an alien invasion of gigantic strip mining city-size vehicles named "Minecrawlers". These Minecrawlers are not only removing all of earth's natural resources, but are also crushing any people and cities that get in their way. Aided by his boss, the (possibly) insane inventor/scientist Dr. Fluke Hawkins, and a genetically engineered robotic two-legged/four-armed dog named Bones (although he prefers Max), Kurt must infiltrate each Minecrawler, and fight his way to the pilot, whom he must then kill before returning to Hawkins' in-orbit space station, the Jim Dandy.
Kurt Hectic in his snazzy suit with ribbon chute is back to save the universe. This time he is teamed with the genius Dr. Hawkins and the 6-legged gun-toting robotic dog, Max. Together they must out-sneak, out-blast and out-think their enemies as they attempt to reclaim the Earth from a vile alien menace.
All three characters - Kurt, Doctor Hawkins and Max are playable, each has his own levels, powers and items and a completely different gameplay focus. Kurt is about stealth and sniping, the Doctor has a few direct attacks but also has the ability to create items and effects out of simple household objects, while Max is a cigar smoking, quad gun toting demolition squad of a dog.
A sinister force now controls the city of Neutropolis. A once-thriving city full of beauty and light, Neutropolis has been reduced to a a stagnant pit of apathy.
A CRPG set in the Dungeons & Dragons setting of Planescape in which The Nameless One, an immortal amnesiac, sets off on a quest across the infinite Planes and gathers a party of conflicted companions to find out who he is and reclaim his mortality. Throughout it, he faces the consequences of the horrors he committed in his past lives and tries to find the root of all the torment plaguing his companions and the Planes.
Forged in the Beginning and protected by the Seven Seals, there lies a place where thought and creation intertwine. The center for all realms of existence, it is the balancing force between good and evil, man and spirit. A focal point for all energies, and the one element that has kept the consuming nature of darkness at bay... Until now.
The game pits four racers against each other, with up to two of them being player-controlled and the rest being AI opponents. Each race consists of four laps around tracks viewed from an isometric perspective, which enables players to discern the presence of frequent sloping sections spread throughout the game's various tracks. In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track's edge.
After leaving his war-torn homeworld of Jhera, wizard arrives in a strange new land with five gods vying for his help. Who will he chose? What path will his choices lead him down? That's up to you.
Sacrifice features a sprawling campagin with 5 distinct paths to choose from and an all-star voice cast including: Tim Curry, Brad Garret, Tony Jay, Jennifer hale, Kevin Michael Richardson, and legendary voice-actor Paul eiding. It also features a multiplayer mode for up to four players.
Immerse yourself in an epic experience more powerful than anything
you've imagined. Using innovative new technology, Stonekeep draws you
into it's dark reaches so completely you'll forget it's just a game.
Your feet will walk the ancient corridors. Your hands will wield
weapons of metal and magic. You'll battle disembodied foes, rescue your
allies from evil, liberate a massive dragon from bondage and discover
an experience more realistic than anything you've ever imagined.
Step into the mystery of Stonekeep and begin a quest through dark
corridors, treacherous sewers and subterranean realms of faeries, magic
and the living dead. You'll discover a world where darkness reigns and
where you become part of a detailed story line that unfolds to your
commands. Defeat evil, reclaim your immortal soul and experience the
adventure that is Stonekeep.
VR Soccer (sometimes referred to as VR Soccor '96, and known as Actua Soccer in Japan and Europe) is a sports video game developed and published by Gremlin Interactive for MS-DOS, PlayStation, Sega Saturn.
This was the first sports video game to include a full 3D graphics engine. For the animations of the players, 3 players of the club Sheffield Wednesday served as motion capture models.
Actua Soccer contains only 44 national teams, each containing 22 players. However, in 1996 a new version containing clubs was released: Actua Soccer: Club Edition. It contained 20 Premier League teams from the 1996/1997 season. It became a best seller in Europe, mainly in the United Kingdom.
Wolfenstein 3D is a first-person shooter presented with rudimentary 3D graphics and a follow-up to the top-down infiltration game Castle Wolfenstein. The game is broken up into levels, each of which is a flat plane divided into areas and rooms by a grid-based pattern of walls and doors, all of equal height. Each level is themed after Nazi bunkers and buildings. To finish a level, the player must traverse through the area to reach an elevator. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy. While traversing the levels, the player must fight Nazi guards and soldiers, dogs, and other enemies while managing supplies of ammunition and health.
Zero Divide: An unrecoverable program error causing a potential system crash.
You are the error. Set in a virtual world inside a computer system hijacked by a group called XTAL, Zero Divide puts you against mysterious mercenary "units", each with a unique fighting style and the ability to pulverize you in an instant. You must "delete" the mercenaries, crash the system and eliminate XTAL before time runs out.
The first truly complete 3D, 360 degree fighting game.
Superbly detailed graphics, unprecedented fighter control, high quality soundtrack, awesome depth and challenge are all combined to give you the most complete fighting game experience available.
- 10 ruthless fighters (including two hidden bosses) that feature never before seen fighting styles, weapons and projectile attacks
- Unleash an arsenal of deadly moves and killer combos - Hyper Headbutt, Blind Man Slash, Tomo Vortex Throw, and Bloody Pack. For the first time in any 3D fighter - jumping attack in combos
- Select four completely different camera angles, including an innovative perspective from the fighters viewpoint and a rotating 360 degree view
- Zero Divide's unique Ring Edge allows skillful fighters to grab onto the rim of the ring and pull themselves back into fight
- With a memory card, save and relive your entire round... replays can be slowed down, paused, zoomed, rotated, or viewed from any angle
- On-screen diagram shows progressive damage to fighter body parts and allows players to strategically plan their attacks for maximum destruction