Striked
1942: The Pacific Air War
(1)Ø 2.5
From December of 1941 through the end of the World War, the combined forces of Japan fought the armed forces of the United States of America over a broad stretch of ocean peppered with islands. This was the Pacific campaign, one of the bloodiest, toughest-fought campaigns in all of recorded history. Though all of the forces involved were essential parts of the eventual outcome, naval aviation played a special part. The carrier forces of both sides proved their worth time and again. The idea behind 1942: The Pacific Air War is to re-create some of the adventure of that time and place and give you a chance to take part in it. To succeed, you have to avoid that oil- and blood-soaked, fire-on-water grave long enough to be of service to your country or your Emperor. As a commanding admiral of the navy, a crack fighter pilot, or just an anonymous Joe tail gunner, you are going to fight for recognition and just plain survival. The Japanese are moving south and east like a steamroller, trying to take control of the Pacific. The Americans are fighting back, desperately hoping to drain the strength from the Japanese juggernaut.
7th Legion
(2)Ø 2.5
There's no Salvation from this army! Can you survive this furiously fast, kill-for-money, real-time blood-fest? There's nowhere to hide as you smash your opponent in 'to-the-limit' conflict. And, while you've got a few nanoseconds to spare, you've got to build to survive, mechs, tanks, troops, mounted slavens - a host of murderous military units who will hone their killing skills with experience. Just what devastating effect does a 7th legion priest have in battle? what happens when you summon the dark legion? The landscape is isometric and you've got to be ice-cool to survive in the blazing heat of combat. And there's more! Random power ups and a massive selection of battle cards that can turn the tides of war in a flash. But be careful: you don't know what cards your opponent is holding and even when you've got his last trooper cornered he might play the battle card that wipes away your entire force! Salvation? They'll be lucky to find a stone to crawl under!
BloodNet
(1)Ø 2
I met her in her penthouse, expecting payment for the freelance job-and perhaps a little more. But I got more than I bargained for. I'm now part of an exclusive fraternity that moves catlike in the night through a world of high technology and senseless violence.
Darklands
(3)Ø 4
Deep in the twilight of the Black Forest, you and your companions crouch before the robber-knight's tower. Hans, the alchemist, places his mysterious potion by the door. Ebhard the friar implores Saint Dunstan to bless your weapons and armor. And you and Gretchen grip naked long swords, praying your plate mail won't squeak.
Dragonsphere
(10)Ø 3.1
Newly-crowned King of Callahach! It's been twenty years since your father saved the world by entrapping the evil Sorcerer Sanwe. Now the spell is waning. Sanwe's malevolent force will soon consume the land, and only you can stop him!
F-19 Stealth Fighter
(6)Ø 3.5
F-19 STEALTH FIGHTER takes combat flying to new heights. With dazzling graphics and authentic, real-world scenarios. F-19 creates action-packed excitement that keeps you coming back for more! It's easy to learn, but satisfyingly tough to master.
Grand Prix 3
(7)Ø 4.3
Grand Prix 3 (GP3) is a computer racing simulator by MicroProse. Released in 2000 by Hasbro Interactive featuring the 1998 Formula One season (with all drivers except Jacques Villeneuve, who is instead replaced by a fictional character, John Newhouse). The game wasn't quite as well received as its predecessors, but at the time was widely considered to be the best racing simulation available. An add-on to the game, called GP3-2000 or GP32k, was released by Hasbro which updated the game to the 2000 Formula One season. A few other changes were made as well including: updated damage physics including damage from on-circuit debris, improved AI, a new replay system, and EAX 3D-sound. Since the release of Grand Prix 4, the GP3 modding scene has slowly declined, and with the cracking of track editing for GP4 many track modders left GP3 for the newer title.
Keith Van Eron's Pro Soccer
(1)Ø 4.5
The game consists of two different soccer simulations, you can carry out a match in the stadium or indoors. The field is always shown from the top and scrolled softly into all directions. Different game modes make for diversity. Up to 15 players can enter their names and then compete with each other in a league. One can also take part in a World Cup, whereby the venue corresponds to the one of a real World Cup. The computer takes over the controls of as many teams as needed. A two-player friendly can be played head to head. The game offers features as "banana kick", "action replay" and weather. The original was developed by Sensible Software for the C64, Electronic Pencil Company were responsible for the Amiga and Atari ST versions.
Knights of the Sky
(1)Ø 2.5
Simulation of aerial combat and gallantry in World War I. Flying north along the road from Lille to bust a German recon balloon, I wave to the foot boys in their muddy trenches. Poor devils. Oh, how they envy me! Off to the left! Can it be? The scoundrel in the red Fokker! My dear chum Bates signaled that his gun was jammed, but that greedy Hun downed him nonetheless. The Fokker is flying east. Homeward, low on petrol, no doubt. The balloon can wait. This won't take long.
Magic: The Gathering
(15)Ø 4.5
Magic: The Gathering is a computer game published by MicroProse in April 1997 based on the collectible card game Magic: The Gathering. The game takes place in the plane of Shandalar, where the player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. Adventure game and role-playing game elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. An oversized version of Aswan Jaguar was included in the game box.
Majesty: The Fantasy Kingdom Sim
(26)Ø 4
Majesty is a fantasy kingdom simulation game where players build, tax, and manage their kingdom, but the units control themselves.
Master of Magic
(24)Ø 3.9
You came to the world of Arcanus as a fledgling wizard. Sparsely equipped with but a spell or two, you begin as the ruler of a tiny hamlet and its people. With these raw materials, you must build a thriving city, explore the two worlds of Arcanus and Myrror, expand your empire and learn new spells. In time, you will meet other wizards, each rising from equally humble beginnings, each having the same goal as you, namely conquering the worlds. How well you allocate resources, make use of your races’ potentials, seize opportunities and negotiate with other wizards determines your eventual success. In the end, though, there can be only one Master of Magic!
Master of Orion
(19)Ø 3.6
Master of Orion, the award-winning and critically acclaimed strategy game, has returned. The iconic 4X strategy gameplay of Explore, Expand, Exploit and Exterminate that formed the blueprint for a whole generation has been resurrected and upgraded. Stunningly enhanced for a new line of players, Master of Orion inherits and redefines its core elements, providing a graphically beautiful and deeply rewarding experience. Master of Orion is the birth of a new era of strategy gameplay featuring the latest multi-platform technology and graphical systems. Within the depths of vast and volatile worlds, will you take up the challenge and “Conquer the Stars”?
Master of Orion II: Battle at Antares
(48)Ø 4.5
Master of Orion 2 also known as MOO2 is considered the classic 4x turn based strategy game set in space. The game has a kind of cult status and even by to days standards is still only matched in game play by very few of its competitors.
MechCommander
(5)Ø 3.9
MechCommander is the second real-time tactics (RTT) video game based on FASA's BattleTech/MechWarrior franchise (though often being called a real-time strategy game), developed by FASA Interactive and distributed by MicroProse. MechCommander was released in 1998. It had an expansion which was later combined with the original title and released as MechCommander Gold. A sequel also exists (distributed by Microsoft)—MechCommander 2. MicroProse also used many of the ideas in their 2000 Starship Troopers game.
NightHawk F-117A Stealth Fighter 2.0
(2)Ø 3
Slice through the dark and own the night in your Lockheed F-117 Nighthawk, the first operational aircraft to utilize stealth technology in its design. This isn’t your typical attack fighter, you’ll be flying sorties under the cover of night, avoiding detection by enemy radar and striking high-value targets with precision weaponry. You’ll want to haunt the battlefield like a ghost, menacing the enemy with earth-shattering ordnance before vanishing in your airborne apparition as suddenly as you appeared. With a hardcore devotion to authenticity, F-117A brings you unprecedented night combat action. You’ll go through every phase of mission planning, from requesting a specific assignment during briefing to choosing your own munitions during armament, before then climbing into your cockpit and experiencing the thrill of dropping 1,000 lbs. of laser-guided destruction on enemy troops, tanks and bunkers. This is your chance to fly one of the most technologically impressive warplanes ever made.
Pizza Tycoon
(9)Ø 3.6
Your goal in Pizza Tycoon is to build an empire of pizza parlors while dealing with competing restaurants, crooked police officers, or even ruthless gangsters! The object of the game is to control a minimum of five percent of the market share in all ten cities. In order to succeed, you'll need to use demographic reports to determine the best location for your shop, contact banks to negotiate the lowest interest rates, decide which advertising to use (billboards, newspapers or TV commercials), and hire waiters, cooks or managers. Decide on your restaurant's decorations to attract new customers or develop new recipes to get a leg up on your competition. Not doing so well? Contact the underworld and start taking out other restaurants using sabotage!
Rex Nebular and the Cosmic Gender Bender
(2)Ø 2.5
A priceless vase is lost on a distant planet that doesn't exist. An irate colonel wants it back. And only one man is experienced enough...skilled enough...and foolish enough to retrieve it: interstellar adventurer and bungling bachelor Rex Nebular! Join Rex as he pilots the Slippery Pig on a crash course for Terra Androgena, a planet populated entirely by bizarre alien women with big agendas of their own. Overcome the dizzying array of obstacles and endless traps preventing Rex from returning the priceless pottery. Feel the grotesque effects of the frightening Gender Bender machine!
Risk II
(5)Ø 3.5
The year is 1812. Napoleon's army is on the march, and it's every empire for itself. As Supreme Commander, you'll seize territories, crush your enemies, and betray your allies in a fast-paced, ruthless quest for world domination. Play the Classic Game under the familiar rules, trading cards for armies and rolling the dice to outdo your opponent. Play the Simultaneous-Turn option for a whole new Risk experience that includes I-COM communication and negotiation features, territory-depth enhancements, and territory bidding. Risk 2 is the ultimate form of this world-domination game that people of all ages have enjoyed for 40 years.
RollerCoaster Tycoon
(167)Ø 4.1
The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.
Sid Meier's Civilization
(128)Ø 4.7
Sid Meier's Civilization is a turn-based strategy computer game created by Sid Meier for MicroProse in 1991.The game's objective is "...to build an empire that would stand the test of time". The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. It is also known simply as Civilization.
Sid Meier's Civilization II
(128)Ø 4.3
A turn-based strategy video game set around several different historic civilizations.
Sid Meier's Colonization
(40)Ø 4.2
The New World lies before you with all its peril, promise and infinite possibility. Your colonists anxiously follow you to shore. The treasures of an entire continent await you. Finally, the much-anticipated follow-up to Civilization is here! Sid Meier's Colonization takes you into the Colonial Era to discover, explore and colonize vast territories that promise both danger and reward. Play one of four colonial powers as you set sail to discover the New World. Explore new lands and strategically plant your first colony. Direct its growth, manage its resources and establish lucrative trade routes. Balance economics, political and military strategy to create your own powerful nation. But beware of your enemies! Angry natives and rival powers can encroach upon your territory. You'll have to overcome your foes with superior military strategy and wily diplomacy. Only then can you launch your revolution and declare your independence. Colonization, The newest strategy game from Sid Meier continues the great tradition of Civilization.
Sid Meier's Covert Action
(1)Ø 3.5
Sid Meier's Covert Action - A Techno-Thriller From the Case Files of Max Remington. In the 1990's our national nightmares are haunted by wild-eyed political extremists, greedy and ruthless drug lords, and lunatic military dictators. For too long we have felt powerless to stop them. But now, award-winning game designer Sid Meier takes us around the globe with super-spy Max Remington to challenge these threats and neutralize their shadowy schemes of terrorism, smuggling and extortion. A seasoned veteran of modern, hi-tech undercover operations, Remington always obeys the two main rules of Covert Action: 1. Use your intelligence. 2. If Rule one fails, use your other weapons.
Silent Service II
(5)Ø 3.3
The all-new Silent Service II A State Of The Art Simulation Of Submarines In World War II. Take command and live by the motto FIND 'EM, CHASE 'EM, SINK 'EM, as you follow instruments, charts and your instincts in search of hostile convoys. Is a submerged daylight periscope attack best or do you charge in on the surface at night using only radar bearings to guide you? Do you fire a spread of your precious torpedoes or can you close the range and pick off the enemy with a single torpedo shot? These decisions and many more are yours to make as you take your place among the elite ranks of the Silent Service.
Sword of the Samurai
(0)Ø 2.5
Enter Japan in the Age of Warring States. At the center of this role-playing, action-adventure simulation of combat, statesmanship and intrigue, you are a samurai warrior struggling for Honor. More important than life itself, Honor is crucial to achieving your ultimate goal: unifying the country under your noble rule. In Sword of the Samurai, you will be part of the culture of feudal Japan, and you must learn to live by its rules. To succeed as a samurai, you must think like the samurai. Learn when to leave your sword in its sheath, when to draw it - and what to do with it once it’s drawn. You will fight duels, lead troops on the battlefields, and defend your family against assassins and kidnappers. If you are courageous and honorable, you may advance to become the head of your clan, and warlord of your province. If you master diplomacy and generalship, and outmaneuver your rivals, you may even become Shogun - absolute ruler of Japan. But remember that in all cultures power corrupts - and those who seek absolute power don’t always play by the rules.
Top Gun: Hornet's Nest
(1)Ø 1.9
Top Gun: Hornet's Next is the sequel to Top Gun: Fire at Will. Once more you take on the role of US Navy pilot Maverick in his F-18 Hornet. The game features a multi-player mode, instant action and a campaign with 30 missions. In the campaign missions are briefed with full motion videos. Battles in this flight simulator are fought in Columbia, Siberia and the Persian Gulf.
Worms 2
(62)Ø 4.1
Worms 2 is a turn-based strategy game, with each team moving in a randomly determined sequence across two-dimensional terrain. During a single turn, a team can only move one of its worms. Worms can crawl and jump, as well as swing by ninja-rope, parachute, teleport, and bungee when the appropriate items are available. The objective of a traditional match or campaign mission is to defeat all opposing teams by killing their worms. When hit with a weapon, the worm will lose health depending on the power of the weapon and the directness of the hit. A worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level.
X-COM: Apocalypse
(11)Ø 3.6
Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police! Alien fleets fill the skies, creatures terrorise the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.
X-COM: Enforcer
(3)Ø 2.5
The Place: America - early 21st century. The Mission: Eradicate the extraterrestrials Alien forces have invaded Earth and are terrorizing the population. To combat this sinister threat, a lone X-COM scientist has created the Enforcer, a high-tech fighting machine made of earthly robotics and scavenged alien technology. Armed with the latest high-powered weapons, the Enforcer is sent into alien hot spots to fight in adrenaline-charged battles that rage on city streets, across rooftops and in the sewers. YOU are the Enforcer.
X-COM: Interceptor
(2)Ø 2.5
They're back...only this time the heinous aliens are out to destroy Earth and rule the new frontier. As X-COM commander, it's your sole duty to protect humanity and the prized mining operations in outer space. You must strategically equip your X-COM fighters, amass a formidable arsenal and then fulfill your mandate by going head-to-head with the devious element. The action is fast. And the opposing forces are wicked. But if you are smart, diligent and quick, you will prevail in a masterfully fought campaign to save our planet from perilous collapse.
X-COM: Terror From The Deep
(29)Ø 4
The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension. Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth. In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of your planet earth.
X-COM: UFO Defense
(96)Ø 4.3
You are in control of X-COM: an organization formed by the world's governments to fight the ever-increasing alien menace. Shooting down UFOs is just the beginning: you must then lead a squad of heavily-armed soldiers across different terrains as they investigate the UFO crash site. Tackle the aliens with automatic rifles, rocket launchers, and even tanks in the struggle to retrieve useful technology, weapons or life forms. Successful ground assault missions will allow X-COM scientists to analyze alien items. Each new breakthrough brings you a little closer to understanding the technology and culture of the alien races. Once you have sufficient research data on the UFO's superior weapons and crafts, you'll be able to manufacture weapons of equal capability. You must make every crucial decision as you combat the powerful alien forces. But you'll also need to watch the world political situation: governments may be forced into secret pacts with the aliens and then begin to reduce X-COM funding.
Country
US
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