Striked
Heroes Chronicles: Clash of the Dragons
(6)Ø 2
Clash of the Dragons is the fourth part of Heroes Chronicles, following Masters of the Elements and preceding The World Tree. Tarnum takes up the bow and defends the Elves and Dwarves of AvLee as a Ranger while opposing the tyrannical Queen of Nighon, Mutare, and her legions of murderous Dragons.
Heroes Chronicles: Conquest of the Underworld
(6)Ø 2.1
Conquest of the Underworld is the second part of Heroes Chronicles, following Warlords of the Wasteland and preceding Heroes Chronicles: Masters of the Elements. Years after being slain in combat by Rion Gryphonheart, Tarnum aids Allison Gryphonheart, his daughter, on her quest to free her father's soul from the Underworld.
Heroes Chronicles: Masters of the Elements
(7)Ø 2.1
Masters of the Elements is the third part of Heroes Chronicles, following Conquest of the Underworld and preceding Clash of the Dragons. Tarnum becomes that which he hates most, a Wizard, in a hectic bid to assist the Wizards of Bracada in their quest to save the planet from the destructive Elemental Lords.
Heroes Chronicles: Revolt of the Beastmasters
(6)Ø 1.5
Heroes Chronicles: Revolt of the Beastmasters is the seventh game in the Heroes Chronicles series. As all the Heroes Chronicles games, Revolt is based on the Heroes of Might and Magic III engine, and consists of a campaign and a tutorial. Unlike Heroes III, in Revolt importing extra scenarios or playing in multiplayer is impossible. Tarnum travels to the Mudlands of Tatalia, becoming a Beastmaster to free the Mudlanders from the oppression he brought upon them centuries ago. This campaign was one of two included in the single-disc installment, Heroes Chronicles: The Final Chapters.
Heroes Chronicles: The Fiery Moon
(4)Ø 1.5
Heroes Chronicles: The Fiery Moon is the sixth episode of the Heroes Chronicles series. Alongside Heroes Chronicles: The World Tree, it was released as a bonus in downloadable format on 3DO's official website between the release of the first four Chronicles and The Final Chapters. The campaign is a direct sequel, concluding the story arc commenced in The World Tree. As Vorr flees Enroth for a deserted, post-apocalyptic world, Tarnum and his Stronghold armies pursue, seeking to free the two remaining Ancestors from their imprisonment and destroy their insane counterpart.
Heroes Chronicles: The Sword of Frost
(5)Ø 1
Heroes Chronicles: The Sword of Frost is the eight and final game in the Heroes Chronicles series. Tarnum must beome a Dungeon Overlord of Nighon to stop his former friend, the Elven Hero Gelu, from discovering the Sword of Frost. This campaign was one of two included in the single-disc installment, The Final Chapters.
Heroes Chronicles: The World Tree
(4)Ø 2
The World Tree is the fifth part of Heroes Chronicles, following Clash of the Dragons and preceding The Fiery Moon. As a Barbarian, Tarnum defends the World Tree in northeastern Antagarich from evil Barbarians and Necromancers led by the demigod Vorr. This was available as a free download for those who purchased two Heroes Chronicles games.
Heroes Chronicles: Warlords of the Wasteland
(6)Ø 2.5
Heroes Chronicles: Warlords of the Wasteland is the first game in the Heroes Chronicles series. Launched on 27 September 2000, simultaneously with three other Chronicles games, Warlords acts as the first chapter of the new saga, telling the story of Tarnum from before he became the Immortal Hero. As all the Heroes Chronicles games, Warlords is based on the Heroes of Might and Magic III engine, and consists of a campaign, a tutorial, and previews of other three Chronicles games (Heroes Chronicles: Conquest of the Underworld, Heroes Chronicles: Masters of the Elements and Heroes Chronicles: Clash of the Dragons). This totals 12 scenarios. Unlike Heroes III, in Warlords importing extra scenarios or playing in multiplayer is prohibited.
Heroes of Might and Magic II: The Succession Wars
(109)Ø 4.3
Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.
Heroes of Might and Magic IV
(150)Ø 3.7
Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing.
Heroes of Might and Magic: A Strategic Quest
(39)Ø 3.9
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels. In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD.
Might and Magic IX
(6)Ø 3.3
This episode in the fantasy Might & Magic series built around a new LithTech-powered, 3D game engine. Improvements include overland maps, branching conversations, a new class system, more flexible spell casting, and twenty-three unique skills. The adventure begins with a player's adventure party voyages from Cheh'dian to Mendossus to gather fresh supplies. The boat they are traveling on crashes into the Isle of Ashes in the middle of the Verhoffin Sea. You and the rest of the survivors are scattered amongst the wreckage. Once you have re-assembled what is left of your team your fate soon unravels and you must reunite the 6 clans of the Cheh'dian against invading hordes from the west. Ten continents and forty dungeons must be explored.
Might and Magic VI: The Mandate of Heaven
(26)Ø 4.4
The Ironfist Dynasty is tottering on the brink of ruin. As endless calamities plague the kingdom of Enroth, evil doomsday cultists plan to overthrow child Prince Nicolai and claim the throne for their charismatic leader. Fear grips the land and the people wonder if their sovereign has lost the Mandate of Heaven - the divine right to rule. The enemies of reason are at the gate and only extraordinary heroes can stem the tide of darkness. Will you answer the call? From the depths of the deepest dungeons, to the intrigues of the royal court, you will lead a band of adventurers on a dangerous journey of amazing depth and intelligence. With a completely new 3D graphics engine and a non-linear adventure system, Might and Magic VI: The Mandate of Heaven brings a unique role-playing experience to life.
Might and Magic VII: For Blood and Honor
(21)Ø 4.5
Might and Magic VII is an open-world CRPG with the option to switch between real-time and turn-based combat. The character customization has 4 races and 9 classes to start from. The classes have 1 default promotion followed by a good or evil promotion for a 36 classes in-game overall with 18 end-game classes. "To experience great adventures, you’ll have to take a step back in time.Might and Magic VII - For Blood and Honor brings back the fantasy role-playing genre with an enhanced game engine and thrilling gameplay. It brings to life a fantasy world replete with fearsome dragons, horrifying monsters and exotic races. This game has everything the experienced role-player desires, including new character classes, skills, spells, magic items and a compelling story that will keep you absorbed for hours on end. Might and Magic VII - For Blood and Honor brings to life the most fantastic, engrossing and intense role-playing experience ever created. - Arguably the best installment of the Might and Magic series. - Over a hundred hours of great adventure in the Might and Magic universe. - A great soundtrack, an epic story, memorable locations and an addictive card game: Arcomage!"
Might and Magic VIII: Day of the Destroyer
(18)Ø 4
The Destroyer again walks the land. In the four corners of the world gates to the planes of Fire, Air, Earth, and Water have opened and denizens of those realms are sweeping across the lands. Lead a band of rugged adventures on a most perilous mission to save the world. This is not necessarily an adventure just for Knights, and Clerics, you may need to enlist the aid of the darker races such as, Trolls, Dark Elves, and Minotaurs. Save the kingdoms from ruin or watch as the lands are decimated forever in Might and Magic VIII.
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