Striked
Mario Party 8
(91)Ø 3.2
Mario Party 8 is the eighth installment of the Mario Party series on a home console and the first Mario Party game for the Wii. Mario Party 8 is notable for its strong use of the Wii Remote and its motion control capabilities in minigames. Players are required to perform various gestures instead of traditional button/joystick controls. Common motions include pointing-and-shooting, shaking, waving, turning, and twisting the Wii Remote. Player-created Miis are featured in this game, wherein they often show up within crowds. Miis can appear in certain minigames and may also serve as the player's character in Extra Mode. By playing regular party games, minigames, and completing the Star Battle Arena mode, players will earn Carnival Cards, which may be spent to unlock figures and game features.
Mario Strikers Charged
(59)Ø 3.7
Mario Strikers Charged is a Mario soccer Wii game and the sequel to the Nintendo GameCube game Super Mario Strikers. Up to four players can participate in this game as play soccer, attempting to kick the ball into another opponent's goal. The soccer in this game, however, has several differences than the real soccer, such as the ability to tackle other players with a minimal penalty, using Mario-themed items to give players an advantage over their opponents, and playing with stage hazards effectively. This game places a higher emphasis on individual character attributes compared to its precedent, by not only assigning stats, but by also giving team captains a unique Super Ability and the Mega Strike, an opportunity to score up to six goals. Another introduced mechanic is the power level of the ball: indicated by the color of the glow, the shots of the ball become more quick and powerful the more active it is, thus making it easier to score goals with.
Sin & Punishment: Star Successor
(28)Ø 4.1
Sin & Punishment: Star Successor is an arcade style rail shooter that allows for a range of movement around the immediate level as the player is funneled along their path. Players can assume the role of either the male or female character, Isa and Kachi. Each can fight on the ground or in the sky with the right equipment, and utilize a diverse mix of evasive maneuvers, melee attacks in close quarters and unique special attacks. The world of Sin & Punishment: Star Successor is packed with enemies ranging from swarms of low to mid-level enemies to over-the-top bosses. In battling all these, players must use their particular mix of offensive and defensive skills to continually build point multiplier bonuses as they cash in on the enemies that they conquer. The game supports a variety of controller/controller configurations, two-player play and an online international leaderboard.
Wii Chess
(2)Ø 3
You can now test your Chess skills against the Wii, with the latest Touch Generations title from Wii. Wii chess is considered one of the most powerful chess computers. Wii chess uses loop express, a conversion of the loop chess engine which ranked 3rd in the 2007 World computer chess championship in Amsterdam. To improve your Chess skills Wii chess allows you record, review and replay previous games. So you can hone your chess skills, ready to battle any opponent. Wii chess comes with 10 difficulty levels from beginner to expert, and when you have finished going up against the Wii you can challenge players across Europe online, using the Nintendo WiFi connections from the comfort of your own home.

The Nintendo Software Planning & Development Division (Japanese: 任天堂 企画開発本部 Hepburn: Nintendō Kikaku Kaihatsu Honbu, lit. Nintendo Planning and Development Division) (commonly abbreviated to Nintendo SPD) was a research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments.

Country
JP
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