You play as bat Aero, who have to stop the mad scientist Edgar Ektor, who is trying to rid the world of amusement and fun. So you jump through the circus-style levels, using different kinds of machines such as catapults, cannons, bubble machines, platforms, etc., collecting various power-ups such as cheese, soda, keys, clocks, etc. and avoiding lethal obstacles.
In the sequel to Aero the Acro-Bat you have to defeat evil industrialist Edgar Ektor once again. He is back and again with bad ideas, so you - in the role of Aero - have to find and destroy him before he carries out his diabolical "Plan B". Like in the last installment, you have to jump, escape lethal obstacles and progress in time. This game features more moves for Aero, more mechanisms to use and more items to collect.
You've fallen down a hidden manhole into a world of creatures so terrifying they'd scare the rats away. You can panic and perish, or blast your way through an endless maze of tunnels, searching for the secret passages to your escape. And that's the easy part. Because the Masters of the Caverns lay waiting - prehistoric creatures so powerful, so gigantic, they literally fill your screen! So load your arsenal and get ready for Blaster Master.
A loose reboot of the original Blaster Master by Inti Creates, utilizing elements from the original game, the "Worlds of Power" novelization, and the original Japanese version.
The side-scrolling/top-down hybrid action adventure gameplay returns with a brand new sequel to Blaster Master Zero!
Clock Tower is a survival horror point-and-click adventure game developed and published by Human Entertainment for the Super Famicom in 1995. It is the first installment of the long-running Clock Tower series.
The story follows Jennifer Simpson as she learns the secrets of the Barrows Mansion and attempts to escape the game's antagonist, Scissorman.
The game is essentially a series of 36 jigsaw puzzles with Tetris-like pieces known as pentominos that must be assembled into a specific shape. The puzzles start off with rectangular shapes and simple solutions, but the puzzles quickly grow more complex, with odder shapes like a rocket ship, a gun, and even enlarged versions of some of the pentominoes themselves. Each level is timed, and once the timer is started it cannot be stopped until the level is finished. One starts off the game with only three pentomino pieces, and at the completion of each early level, a new piece is awarded to the player. At the final level, the player is given the 2x2 square O tetromino and must complete an 8x8 square puzzle.
After completing each level, the player was given a password to access that level at a later time. Interestingly, each password was a common English four-letter word, so that by guessing common four-letter words, players could potentially access levels they had not actually reached by playing the game.
The Final Fantasy Legend series continues! In this classic RPG adventure, you are on a quest to reunite with your father. In order to find your father, you must travel far and wide to find the scattered fragments of a mystical force, known as Magi. Your quest takes you to several mysterious lands filled with caves, temples, enemy bases, ancient Japanese castles, and much more. Many of the worlds are filled with quirky inhabitants, such as the world of giants. Another world praises beauty but banishes ugliness.
You can choose four heroes to accompany you in your journey. Choose from humans, robots, and even monsters. As the game progresses, you will encounter additional characters that may join your party.
Super Fantasy Zone is an entry in the Fantasy Zone series of games, and was initially released in 1992 for the Sega Mega Drive. Unlike previous outings, Super Fantasy Zone was handled entirely by Sunsoft (under license from Sega), who had previously brought Fantasy Zone and Fantasy Zone II to the Nintendo Famicom.
For unknown reasons the game was not released in cartridge form in North America, but is currently unconfirmed as being a Sega Channel title. It eventually saw a more widespread release as part of the Wii's Virtual Console service.
The long-running FINAL FANTASY series hits the Game Boy with FINAL FANTASY LEGEND. Create your party by choosing four warriors from eight different character classes including humans, mutants, and monsters. Humans specialize in hand-to-hand combat and have access to most weapons, mutants wield magic like no other, and monsters can evolve themselves by feasting on the meat of fallen opponents to become new monsters! Venture your way through four different lands each with a unique fantasy theme to stop the wicked Ashura Devils from destroying the world. A beautiful fantasy soundtrack adds atmosphere to the experience and puts you in the right mood. This single-player RPG features battery backup to save your progress, and is compatible with both Game Boy and Game Boy Color. RPG fans on the go should check out FINAL FANTASY LEGEND.
This game is set in a free-roaming environment. The game's world comprises interconnected areas which consist of outdoor sections, caves, water, and other thematic places with platform structures and wandering enemies. Similarly to The Dragon's Trap, the player is theoretically able to explore this world from the beginning; however, many areas are too hazardous or impossible to traverse when the player controls only one character with his limited abilities.
Waku Waku 7 is a SNK fighting game originally released for the Neo Geo MVS arcade system.