Striked
Double Dragon
(135)Ø 2.8
The player character has a repertoire of martial art techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques range from basic punches and kicks, to more elaborate manoeuvres like hair grabbing moves and elbow strikes. When playing with another player, one can assist the other by grabbing their partner's opponent from behind. Caution should be taken, though, as some enemies are able to do the same thing to the players. The player begins the game with a certain number of extra lives and a life gauge which depletes as the player takes hits. If the life gauge runs out or the time limit reaches zero, the player will lose a life. There is a small variety of enemy characters that the player will face through the course of the game. Certain enemies carry melee weapons, which can be knocked out of their hands and picked up to use against them. Available weapons include baseball bats, whips, throwing knives, and dynamite; in addition, rocks, oil drums, and boxes can be found in certain places. The game is divided into four different stages or "missions," which consist of a city slum, a factory, the woods, and the gang's hideout. The game normally ends if a single player defeats the final boss alone. However, if two players manage to complete the game together, they are then forced to fight each other in order to determine who will win Marian's affections.
Double Dragon II: The Revenge
(68)Ø 4
The original arcade version of "Double Dragon II" is essentially an improved version of the first game. The biggest change in the game's controls are in the replacement of the original's punch and kick buttons with two directional-based attack buttons (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the player's current direction will do a standard series of punches, while pressing the opposite attack button will perform a back kick. A few new moves are added as well, including a Hurricane Kick. Like in the original game, the arcade version of Double Dragon II is divided into four missions: a heliport, a lumber storehouse, a wheat field, and the new hideout of the boss. Each stage has its own boss character with his own theme. After defeating Willy (the final boss from the original game) in the fourth stage, the player will confront a double of their own character for the game's final battle. If two players reach the end together, then both will each to have to face their own clone for the final battle.
Downtown Special Kunio-kun's Historical Period Drama!
(1)Ø 3.2
Kunio has to go see his master, Bunzo, because he is in some kind of trouble. Kunio's brother, Tsuu, tells him to wait. Right in front of the dojo, Kunio meets Asaji and Okoto. Apparently, Asaji and Okoto are fiances and Kunio appears to be jealous. Kunio enters Bunzo's Dojo. Tora, a local ruffian, has cursed Bunzo! To get rid of the curse, he needs some Kanpou. So begins Kunio's quest! Assemble everyone! It's time for a story! The game was originally released as Downtown Special: Kunio-kun no Jidaigeki Dayo Zenin Shuugou!, but has since been localized as Downtown Special Kunio-kun's Historical Period Drama!

Technōs Japan Corp. was a Japanese video game developer, best known for the Double Dragon and Kunio-kun (which includes Renegade, Super Dodge Ball and River City Ransom) franchises. As of June 2015, Arc System Works owns the intellectual properties of Technōs Japan. Initially operating from a single-room apartment, Technōs was founded in 1981 by three staff members of Data East. Their first game was Minky Monkey, released in 1982. A few months after their foundation, a lawsuit was brought up against the company by Data East under allegations that Technos had stolen data from Data East's arcade game Pro Tennis with the intent of producing and selling a bootleg of it.[3] The two companies settled in August 1983 and Technos would go on to create two arcade games published by Data East, Tag Team Wrestling and Karate Champ. Technōs Japan's earlier games were published by other companies, as Technōs at the time did not have the economical resource to distribute their own games. Nekketsu Kōha Kunio-kun ("Hot Blooded Tough Guy Kunio"), a side-scrolling beat-em-up released in 1986 about a high school student who fought thugs and delinquents from other schools, was the company's first big hit in Japan. Kunio-kun was released in the west as Renegade with the game's graphics changed to make the game marketable in the overseas market. Technōs would then produce a Nintendo Entertainment System version of the game, which would be Technōs' first game for the home console market. Technōs Japan's subsequent arcade beat-em-up, Double Dragon, was a big success worldwide when it was released in 1987, leading to the production of an NES version of the game, as well as licensed versions by other companies for various platforms. The success of Kunio-kun led to the production of numerous spin-offs and sequels starring the same character produced for the 8-bit Family Computer platform in Japan and later for the Game Boy and Super Famicom, resulting in more than twenty games starring Kunio by the mid-1990s, many of which were rule-bending sports games. A few Kunio-kun games were localized for the North American market; namely Super Dodge Ball, River City Ransom (considered by critics to be a cult classic[citation needed]) and Nintendo World Cup, but none maintain any connection with each other. Technōs would attempt to remedy this by attempting to localize several Kunio-kun under the Crash 'n the Boys label, but only Crash 'n the Boys: Street Challenge was released (the game's ending features a teaser for Ice Challenge, which was unreleased). Technōs also released two arcade sequels to Double Dragon: Double Dragon II: The Revenge in 1988 and Double Dragon 3: The Rosetta Stone in 1990 (the latter was developed by an external development team at East Technology), and produced the respective NES versions of those games, as well as Super Double Dragon in 1992, an original installment for the Super NES. An American-produced Double Dragon animated series and a live-action film were also made as well. Outside the Double Dragon and Kunio-kun games, Technōs produced a few original games for the arcade and home markets such as U.S. Championship V'Ball, The Combatribes and Shadow Force, as well as two WWF arcade games (WWF Superstars and WWF Wrestlefest), but most of these games did not achieve the same kind of success that Kunio-kun and Double Dragon achieved. The company's last games were produced for the Neo Geo hardware, which include a Double Dragon fighting game based on the movie, their second and last fighting game Voltage Fighter Gowcaizer, and a Neo-Geo sequel to Super Dodge Ball. By 1996, Technōs Japan declared bankruptcy and ceased operations. Some of the developers who worked on the Neo Geo titles (including Kengo Asai) briefly worked at Face, a former affiliate of SNK. Following the closure, a licensing company named Million Co., Ltd was formed to purchase the former intellectual properties of Technōs Japan. Million continued to produce new games such as Super Dodge Ball Advance, Double Dragon Advance and River City Ransom EX for the Game Boy Advance, Super Dodgeball Brawlers for the Nintendo DS, as well as reissuing older titles via the Virtual Console and other services. On June 11, 2015, Arc System Works announced they had acquired all intellectual properties of Technōs Japan from Million Co., Ltd.

Country
JP
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