Striked
Danger Zone
(12)Ø 3.1
Danger Zone is an all new 3D vehicular destruction game, a genre we know well. The concept is simple : crash for cash by creating the biggest car crash. The Danger Zone is a virtual Crash Testing Facility where players step into the shoes of a dangerous driver and are challenged to survive a variety of spectacular crash testing scenarios. It’s easy to crash, but can you also grab all of the Bonus Pickups? Powered by Unreal Engine, Danger Zone combines real physical crashes with explosive gameplay. Shunt vehicles into oncoming traffic, take down trailers to shed their payloads and use your explosive “SmashBreaker” to move your vehicle around. The more explosions you cause, the bigger your score. If you’re feeling burnt out by congestion and jammed roads, take the highway to the Danger Zone. Take your revenge on rush hour traffic. This place is a paradise for those who like their driving flame-grilled.
Danger Zone 2
(4)Ø 3.5
Danger Zone 2 takes the crash testing action out of the Test Area and onto real public roads. A high speed driving game featuring speed, traffic and crashes, Danger Zone 2 lets players loose onto the Freeways of the USA, the Motorways of the UK and the Autovias of Spain. Using advanced real world physics and the power of Unreal Engine, Danger Zone 2 lets players ‘crash for cash’ and compete against each other to cause the most chaos on the road.
Dangerous Driving
(8)Ø 3.6
Dangerous Driving is a closed track competitive racing game featuring boost, takedowns, destruction and the biggest car crashes seen in a racing game to date.
Lethal VR
(3)Ø 3.7
Lethal VR is an immersive Virtual Reality weapons experience created especially for the HTC Vive by Three Fields Entertainment, creators of Burnout, BLACK and Dangerous Golf. Step into our VR Weapons Range and prepare for your skills to be tested.

Three Fields Entertainment is a small team of veteran game developers who have been making games since 1999. From 1999 – 2013 we turned around a failing game subsidiary of a leading games technology company (Canon) and created a successful 65 person development Studio (Criterion Games). In 2005 that company was acquired by the biggest Games Publisher in the world (Electronic Arts) and we went on to develop multiple global smash hit titles. In 2013 we took a big risk and gave it all up and left to do it ALL on our own. What we lack in size we make up for in focus, clarity, cohesion, trust and the vision to pioneer new ways of making games.

Country
GB
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