Striked
Strangeland
(7)Ø 4
Wormwood Studios' upcoming follow-up to Primordia: a point-and-click adventure game set in a morbid, otherworldly carnival.
Until I Have You
(2)Ø 3
Until I Have You is a 2D side-scrolling action platform video game which has 12 chapters with 4 stages and a unique boss each, taking place within a different setting. The goal for each stage is to get to the end of the stage as fast as possible without falling, getting killed or depleting your sanity gauge. Central to Until I Have You is the exoskeleton suit. The suit gives the player special abilities at the cost of the player's sanity. The exoskeleton comes with the abilities to slow down time, ala Max Payne and to rewind time. However, overuse of these abilities will cause the sanity bar to deplete making your character lose touch with reality. When the sanity bar depletes your character starts to hallucinate, altering gameplay mechanics and level design. In each stage, the player navigates his way from left to right through platforming sections, death traps, and enemies. The goal is to do this as fast as possible with the least amount of deaths. The fast pace of the game can make it difficult to plan a perfect approach. To make up for this, the game allows the player to restart each stage the moment they die, allowing them to quickly fine-tune their approach over several attempts. At the end of each chapter the player must also defeat a unique boss. Along the way the player acquires a number of weapons and upgrades that you can cycle through, all of which have a specific use. The game grades the player's performance at the end of each stage based on a number of factors and given a percentage raring out of 100. Things you get judged on include method of death, whether you kill any of the enemies and what you killed them with.

Wormwood Studios is a small, international team committed to developing games with distinctive visuals, complex themes, and rich settings. Wormwood was founded in 2010 by Mark Yohalem, an American writer, and Victor Pflug, an Australian painter. Along with Greek programmer James Spanos, Victor and Mark spent two years making Primordia, an award-winnning point-and-click adventure game. In 2013, the team expanded to include Steven Poulton, an English programmer, and Ben Chandler, another Australian artist. That team made Salt and Like A Raisin in the Sun and worked on the now-defunct adventure game, Cloudscape. In 2014, the team shifted to include Daniel Miller, a pixel artist dividing his time between Japan and America, Zoltán Tóbiás, a Hungarian artist (and doctor!), and Connor Brennan, an American programmer. This team is working on Fallen Gods.

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