Description
Our goal was to make fighting games accessible to anyone. An intuitive set of basic abilities allowed us to remove the need for memorizing inputs and move-lists, while retaining the complexity. Moves can be canceled to feint an attack, hits can be parried or dodged, and they can clash with one another. This creates a mind-game heavy gameplay, one that mimics real samurai showdowns
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#indie#fighting
2017-04-27 00:00:00