Striked

Description

Originally made to test out CopperCube engine's capabilities in handling voxel-based interactable environments similar to games like Minecraft, then expanded upon for a "clone" themed CopperCube game jam.

The game contains randomly generated islands with caves, biomes, ores, tools etc.

[ FEATURES ]

  • Procedurally generated islands with different biomes
  • Caves with Ore distribution
  • Inventory and Crafting systems
  • Tier based tools
  • Saving and loading support (+ Autosaves)
  • AI mobs
  • More! ...

[ CONTROLS ]

  • WASD / ARROW KEYS : Movement
  • SPACE : Jump
  • RMB : Place / Interact / Craft (Inventory menu)
  • LMB : Destroy / Dig
  • 1-9 / Mouse Wheel : Change selected hot bar slot
  • E : Inventory / Crafting recipes
  • Q (+Shift) : Drop selected item / block
  • X : Destroy selected item / block
  • ESC : Pause menu
  • V : Toggle noclip camera (Creative mode / Debug mode)

[ NOTES AND LIMITATIONS ]

There are limitations with the current version, notably each world is only one chunk (16x16x128), because generating and rendering each chunk mesh takes a long time, around ~2.5 to 5 seconds, effectively making rendering chunks at runtime impossible (or incredibly annoying for the player to deal with the constant, long lag spikes caused by the mesh generator), but pre-generating more chunks at the start is possible, though it will increase the initial loading time significantly.

[ DISCORD ]

Hope you enjoy and make sure to join the Discord server if you're interested!

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Version
Stable
Tags
#ego-perspective#indie#singleplayer
Platforms
Windows 11 (x86_64)
Windows 10 (x86_64)
Windows 8 (x86_64)
Windows 8.1 (x86_64)
Windows 7 (x86_64)
Windows XP (x86_64)
Windows Vista (x86_64)
Languages (Text)
English
Languages (Audio)
English
Involved companies
SAMGames
SAMGames

3 games

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Classification
This is an early access version of Striked. Please note that some pages are not available yet or may not function properly.