Acquisition, Acquisition, Acqui…

2022-11-04 12:00:002 min. Read time0 Comments

The hardest part of launching a new product is getting started. When you only have an idea and a handful of customers, growth turns out to be a big challenge. Striked is exactly at this stage. At the moment, the pivotal point is the topic of acquisition, or gaining new customers. We are constantly trying to land new studios — successfully.

In the medium to long term, our conviction lies partly in the ‘networking effect’. This refers to the way our service improves the more people sign up for it. This is because with each additional person, our product becomes even better, even more efficient, even more promising.

We further notice that more and more potential clients are interested in our service. It is important to understand that our platform and its conditions are by no means set in stone. Quite the contrary. We welcome any feedback that comes to us from external sources so that we can make the user experience and the economic benefits as effective and fair as possible, especially for indie developers, so that we can create a clear win-win relationship together.

As a result, we take every feedback to heart and constantly tinker and test our platform. There is one thing we do not want to become: A non-transparent platform that sets self-interest as its highest priority.

We have the ambition to offer a real added value for the general games industry and would like to become a company that brings together gamers and developers around the globe with our passion.

If you are a developer and are interested in marketing your product through our platform, please contact us at [email protected]. We are looking forward to it!

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